Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The Fallout TV show has come back to streaming services, and it's fair to say that fans were pleasantly surprised by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture different facets of the gamer's experience.
We followed vault-dweller Lucy, trying to act with integrity and learning that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's leadership and causes significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the irradiated wilderness.
Setting the Stage for Season Two
The show's first season ending unveiled key information about those responsible for the global annihilation that condemned a group of people in underground vaults for centuries. It also raised plenty of questions unresolved for the next installment – and, this time, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Starting the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The second season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its production team prioritized authentic items and locations were built, mirroring the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”
Actually, pretty much each creature you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the source material. This common understanding for the universe is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the initial release. This approach will foster a new weekly discussion, a dynamic the showrunners themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”